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Fog from Depthbuffer dx11

Author: tekcor
Date: 17 Jul, 2014
Category: effect
Credits:

http://ploobs.com.br/

Download

64bit

1-Fog Depthbuffer dx11 V2.zip
04 Mar, 2016 - 21:32
v2 now respects alpha channel of input texture and fog color
0-Fog Depthbuffer dx11.zip
17 Jul, 2014 - 16:44
v1

Description

A TextureFX Fog that uses the Depthbuffer. Two techniques: Exponential and Exponential Squered

Happy Fogging!

Comments

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Please create a new topic in the vvvv beta forum to discuss this contribution.
lecloneur
17 Jul, 2014 - 17:33

yes cool one :)

StiX
19 Jul, 2014 - 14:49

<3<3<3

robe
04 Mar, 2016 - 19:46

Hello VVVVers, I'm here trying to render with the Writer DX11 NRT...

I need .png with alpha channel ..Is there a way to avoid the Fog writing to the whole alpha of the texture?

tonfilm
04 Mar, 2016 - 21:20

@robe its texture based, so it will output a fullscreen image as opposed to layers. so you need a texture with the correct alpha channel and overwrite the alpha after the fog... or you rewrite the shader to respect the alpha from the input texture if it has any alpha...

tonfilm
04 Mar, 2016 - 21:33

@robe i've uploaded a new version that should work for you...

robe
04 Mar, 2016 - 22:18

@tonfilm Thanks a ton, but the trick of the ColorChannel mapper doesn't really work in my case.

I need to write the Fog only on my meshes and not on the background of the renderer.. .. If you remember in DX9.. It was so easy when the FOG was a Renderstate..

tonfilm
05 Mar, 2016 - 01:31

ok, in that case you need another fog method. but it should be somewhere around. writing a fog on geometry level is not so hard...

robe
05 Mar, 2016 - 08:12

Ok tonfilm, I'm not so skilled in dx11, so for me it's even harder...

Could you or someone point me in the right direction? I searched everywhere in the forum, tryed another fog, but I really can't do this.

Thanks in advance. Cheers

tonfilm
05 Mar, 2016 - 14:19

@robe have you checked this? https://vvvv.org/contribution/rastertek-dx11-v4-tutorials

robe
05 Mar, 2016 - 17:05

Yes of course. Yesterday wasn't work at all, now IT'S WORKING... How could it be possible!!??!??!

I'm using MrWiggle DX11, I suppose I need a Fog in post processing. Or maybe I need the right skill to merge those shader.

Anyway Thanks a lot! I think I'm the only one that use Fog in this forum... ajahahha

robe
08 Mar, 2016 - 11:46

I decided to create a Forum Thread on this: https://vvvv.org/forum/how-to-merge-mrwiggle-%28dx11%29-and-fogtutorial-from-rastertek

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