DX11 Vertex Noise & Attractor Explode
Author: | lecloneur |
Date: | 12 Dec, 2013 |
Category: | effect |
Credits: |
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Added two examples using mesh files and animated effector center position
Added a Detonator patch as an example of how to make an explosion
Description

Two GSFX (Geometry Shader) : Vertex Noise and an exploder with attractor 3D. Use GSFX like TextureFX, try to chain them in any order and see what you can discover. It works great with MRE and Surface3D.
Have fun.
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wow thanks!
very cool! :)
Mmmm mmmm
funky stuff :), im using it with MRE and i noticed that it leads to memory leak, i mean if i fileter geometries with noies&attractor, memory usage keeps on growing, if i just by pass it, everything stay calm, still didnt get what is the issue related.
Looks like AutoLayout = 1 is responsible for memory usage grow, any suggestion ?
Well looks like actually can be used only specifying layout manually :)