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DX11 Vertex Noise & Attractor Explode

Author: lecloneur
Date: 12 Dec, 2013
Category: effect
Credits:

unc, vux and antokhio for testing and support.

Download

64bit

2-Noise&Explode_with_examples.zip
14 Dec, 2013 - 16:18
Added two examples using mesh files and animated effector center position
1-Noise&Explode.zip
12 Dec, 2013 - 12:40
Added a Detonator patch as an example of how to make an explosion
0-Noise&Explode.zip
12 Dec, 2013 - 12:10

Description

Two GSFX (Geometry Shader) : Vertex Noise and an exploder with attractor 3D. Use GSFX like TextureFX, try to chain them in any order and see what you can discover. It works great with MRE and Surface3D.

Have fun.

Comments

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Please create a new topic in the vvvv beta forum to discuss this contribution.
tekcor
12 Dec, 2013 - 12:25

wow thanks!

m4d
12 Dec, 2013 - 19:04

very cool! :)

Abduct
12 Dec, 2013 - 20:28

Mmmm mmmm

hierro
28 Dec, 2013 - 00:57

funky stuff :), im using it with MRE and i noticed that it leads to memory leak, i mean if i fileter geometries with noies&attractor, memory usage keeps on growing, if i just by pass it, everything stay calm, still didnt get what is the issue related.

hierro
28 Dec, 2013 - 02:41

Looks like AutoLayout = 1 is responsible for memory usage grow, any suggestion ?

hierro
30 Dec, 2013 - 11:24

Well looks like actually can be used only specifying layout manually :)

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