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Droste

Author: tonfilm
Date: 07 Oct, 2010
Category: effect
Credits:

M.C. Escher, Dag Ågren

Download

64bit

2-drosteDX11.zip
01 Sep, 2015 - 17:57
DX11 port test
1-droste2.zip
22 Feb, 2015 - 04:32
fixed some paths, added mirror switch
0-droste.zip
07 Oct, 2010 - 23:29

Description

infinite zoom, please dont make too much cheesy screenshots with it..

an attempt to port the great Droste effect to DX11. still some issue with the sampler settings and the texture filter

Comments

Comments are no longer accepted.
Please create a new topic in the vvvv beta forum to discuss this contribution.
aze
08 Oct, 2010 - 01:38

AWESOME!!! THANKS A LOT!!!!!!!!!!!!!!!!!

matka
02 Dec, 2010 - 01:33

I've just spent 2 hours hypnotized. Amazing!!

matka
27 Mar, 2014 - 16:38

@Tonfilm, is it possible to make this work in latest versions of vvvv?

guest
27 Mar, 2014 - 17:06

works fine here with PixelShader = compile ps_3_0 PS(); and the correct Texture path

matka
29 Mar, 2014 - 07:18

thanks

matka
17 Nov, 2014 - 11:55

how hard would be to make this work in DX11?

featherfurl
11 Sep, 2015 - 09:08

Thanks so much for updating this! Works perfectly for me, unlike the dx9 node which wouldn't even render on my primary monitor.

featherfurl
30 Mar, 2016 - 14:43

One problem I do have with the dx11 version is that it won't show up in the node browser menu, despite being in the effects subfolder with the dx9 version. To create the node I have to copy and paste it from the help patch. Any idea what the problem might be?

tonfilm
31 Mar, 2016 - 11:22

@featherfurl and @circuitb the subfolder for dx11 shaders should be called /dx11 not /effects

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