• Home
  • Documentation
  • Forum
  • Blog
  • Users
    • Map
    • Userlist
    • Businesses
    • Userpages
    • Connections
  • Contributions
    • All
    • Store
  • Downloads
    • vvvv beta
    • vvvv beta previews
  • Store
Show / Hide Table of Contents

Deferred Shadow DX11

Author: antokhio
Date: 03 Oct, 2015
Category: effect
Credits:

unc & antokhio 2015

Download

64bit

0-DeferredShadow.zip
01 Oct, 2016 - 11:46

Description

Extend Vux Deferred Shadow DX11 Girlpower example.

Comments

Comments are no longer accepted.
Please create a new topic in the vvvv beta forum to discuss this contribution.
SuperflysiNZ
04 Oct, 2015 - 18:51

Nice!

subplexus
31 Mar, 2016 - 22:45

this is great guys, thanks! one question: is there any way to get control over the background colour here? Are we just stuck with a black background if we use this shader?

thanks either way! loving this in my pipeline!

antokhio
01 Apr, 2016 - 20:40

sounds fun i'll take a look

subplexus
02 Apr, 2016 - 06:52

Thanks matey!

antokhio
02 Apr, 2016 - 10:28

hi, yea there is a problem... comment line 68 in DefferedShadow.tfx

if (d==1) { return 0; }
//if (d==1) { return 0; }
subplexus
02 Apr, 2016 - 21:54

awesome, thanks for this!

julian
01 Dec, 2016 - 14:29

this is really great! works fine so far, but I wonder how to increase the anti-aliasing? If I increase the AA over 1, some depth-buffer problems occur.

antokhio
19 Dec, 2016 - 20:21

this gonna work only with FXAA yet

  • Improve this Doc

© 2020 by vvvv group. Imprint | Privacy Policy.
Thanks to DocFX for building this website. Analytics by Plausible.

Back to top