• Home
  • Documentation
  • Forum
  • Blog
  • Users
    • Map
    • Userlist
    • Businesses
    • Userpages
    • Connections
  • Contributions
    • All
    • Store
  • Downloads
    • vvvv beta
    • vvvv beta previews
  • Store
Show / Hide Table of Contents

DeBayer (EX9.Texture Filter Bilinear)

Author: elektromeier
Date: 14 May, 2014
Category: effect

Download

64bit

1-Debayer.zip
14 May, 2014 - 10:53
v0.2 - includes corresponding DX11 DeBayer.tfx
0-Debayer (EX9.Texture Filter Bilinear).zip
14 May, 2014 - 09:38

Description

Please note that pixels around the borders of the image are not treated correctly for now. they dont have all neighbourpixels so the averaging should be treated differently.

Comments

Comments are no longer accepted.
Please create a new topic in the vvvv beta forum to discuss this contribution.
kalle
31 Jul, 2014 - 13:07

if you have problems using the dx9version with ATI-cards:

just edit Bayer2RGB.fx

from

VertexShader = compile vs_1_1 VS();
PixelShader  = compile ps_3_0 PS();

to

VertexShader = compile vs_3_0 VS();
PixelShader  = compile ps_3_0 PS();
  • Improve this Doc

© 2020 by vvvv group. Imprint | Privacy Policy.
Thanks to DocFX for building this website. Analytics by Plausible.

Back to top