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CookTorranceMultiTexFresnel

Author: dottore
Date: 22 Jun, 2010
Category: effect
Credits:

Currently as DX11-Version, supported by Catweasel, to thanks so dottore

Download

64bit

1-CookTorranceMultiTextureFresnel (DX11.EffectShader).zip
27 Aug, 2016 - 10:49
0-CookTorranceMultiTexFresnel.zip
22 Jun, 2010 - 16:22

Description

Shading via multitexture. Two textures are interpolated over the surface, and their product results in the final specular BDRF. The initial textures supplied approximate a Cook-Torrance model using one set of possible parameters, but different textures can be used to emulate a wide variety of isotropic BRDF models. In this example lambertian diffuse is still supplied, but it is not required.

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