CookTorranceMultiTexFresnel
Author: | dottore |
Date: | 22 Jun, 2010 |
Category: | effect |
Credits: | Currently as DX11-Version, supported by Catweasel, to thanks so dottore |
Download
Description

Shading via multitexture. Two textures are interpolated over the surface, and their product results in the final specular BDRF. The initial textures supplied approximate a Cook-Torrance model using one set of possible parameters, but different textures can be used to emulate a wide variety of isotropic BRDF models. In this example lambertian diffuse is still supplied, but it is not required.