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2DLight (DX11.Texture)

Author: timpernagel
Date: 24 Mar, 2017
Category: effect
Credits:

Matt DesLauriers, timpernagel, mburk

Download

64bit

0-2DLight (DX11.Texture).zip
24 Mar, 2017 - 16:35
v1.0

Description

A module to generate a light/shadow-texture based on a 2D texture-input.

Ported from a super well documented OpenGL version by Matt DesLauriers: https://github.com/mattdesl/lwjgl-basics/wiki/2D-Pixel-Perfect-Shadows

Check out the link for deeper information about the used techniques.

Make sure to use it with the latest DX11-pack and have fun!

Comments

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Please create a new topic in the vvvv beta forum to discuss this contribution.
guest
24 Mar, 2017 - 17:19

cool one! tried to port that thing few years ago and got nowhere.. thx for sharing

velcrome
24 Mar, 2017 - 22:45

this is so cool, I feel instantly reminded of indie games

going down that rabbit hole, could one employ a similar pixelshader technique to render a angular field of view for each "light"? so as to check, if a certain pixel is in view of any one "light"?

jawww
25 Mar, 2017 - 06:14

looks great, will check it soon! thx!

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