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Mini Christmas pack, few nodes and samples

Author: vux
Date: 28 Dec, 2013
Category: demo
Credits:

flateric

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64bit

0-minixmas.zip
28 Dec, 2013 - 17:55

Description

Small contribution for Christmas, as usual in collaboration with FlatEric

So this year it's a little bit different, since working a lot on new DX11 build (announcement and roadmap post coming soon).

So instead here are few DirectX11 examples that I found back from the depths of my laptop, hope they prove useful ;)

In no order:

  • Skinning example
  • some GSFX techniques
  • Various tesselation samples.
  • UV map
  • Frustrum culling in compute shaders.

Also, since Eric was slightly bored of looking at his task manager CPU usage, and is pretty busy at deprecating current transform datatype for a new Matrix type, which will be new default for next DirectX11 release, he decided to add a few standard nodes (28 to be precise), which allow you to explore the fact that you have more than one CPU in any modern computer, just as little teaser for what's next ;)

Please make sure you download c++ 2013 runtime to make them work (32 bits only for now) http://www.microsoft.com/en-us/download/details.aspx?id=40784

Have Fun!

Comments

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Please create a new topic in the vvvv beta forum to discuss this contribution.
lecloneur
28 Dec, 2013 - 18:21

woop woop !

m4d
28 Dec, 2013 - 20:46

a happy christmas to you, santa!

Noir
28 Dec, 2013 - 21:18

thanks vux

colorsound
29 Dec, 2013 - 10:17

thank you both ;D

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