• Home
  • Documentation
  • Forum
  • Blog
  • Users
    • Map
    • Userlist
    • Businesses
    • Userpages
    • Connections
  • Contributions
    • All
    • Store
  • Downloads
    • vvvv beta
    • vvvv beta previews
  • Store
Show / Hide Table of Contents

Bullet Physics - Bouncing Ball

Author: robe
Date: 22 Dec, 2012
Category: demo
Credits:

Mr. Vux = The Bullet Plugin. Microdee = Soft Shadow for Point Light. me (robe) = this very simple patch.

Download

64bit

0-Bullet_00.zip
22 Dec, 2012 - 10:31
Bullet Physics - Bouncing Ball

Description

I know this is not a real contribution.. but.. Because everything I know is wrong I'll post here. Maybe it could be usefull for someone.

Since the first release of Bullet Plugin by Mr. Vux, I always wanted to mess around with this strong physics engine. Because is not so easy to use I'm starting really simple with this patch.

If you're more skilled in Bullet application feel free to change the patch or make more advanced patch and share again here.

There are no help files for the nodes of this beatiful plugin because most nodes are inter-dependent so this could be a good way to learn.

To see the shadows you'll need soft-shadows-for-point-light If you can live without just disable them from the bottom of the patch

Comments

Comments are no longer accepted.
Please create a new topic in the vvvv beta forum to discuss this contribution.
alg
22 Dec, 2012 - 08:54

You forgot to put fx dependency file into archive.

robe
22 Dec, 2012 - 10:37

Sorry...

quote:about: To see the shadows you'll need [soft-shadows-for-point-light](xref:contribution/soft-shadows-for-point-light)

Anyway Updated!

I suggest to take the SoftShadowsPoint.fx in your personal contribution\effect folder.

Any hints to rename SoftShadowPoint (_).v4p in something better? What kind of module category could be?

  • Improve this Doc

© 2020 by vvvv group. Imprint | Privacy Policy.
Thanks to DocFX for building this website. Analytics by Plausible.

Back to top