Change log - vvvv45beta34.1
released on 24 08 15
general
- IOBoxes come with a hidden "Changed" pin. changed-pin-on-ioboxes
- remote controlling: fix: server-(vvvv)-exposed-iobox-string-behaviour
- fix for abstract node connections when routed over e.g. Switch (Node): node-type-pins-connection-and-type-names-broken
- if corrupt patch file can't be loaded -> red node (instead of missing node)
- failable nodes like division node, mod node and several spectral nodes now get red on a division by zero. additionally you get a fast method of how to ignore those errors if this is what you want. the success pin gives you the opportunity to react otherwise on unsuccessful operations.
- NAN, INF, MaxFloat (..) may be specified whereever you expect a number.
- fixed a problem with unicode characters in xml-snippets: (send)xml-inconsistency
- fixed a problem with node-label redrawing: labelpin-vs-gui-redraw
fixed nodes
- AsValue. fix for bug introduced with beta34: beta34-asvalue-behave-different. also see NEW help patch
- better support for infinity and NAN. Damper (Animation) shields against INF and NAN
- fix for Node IOBox with BinSize = 0
- Camera (2d Orbit Softimage) modules now also work on DX11 Preview windows
changed nodes
- WindowLists (Windows) now also returns handle for each window
new nodes
- ClippingEar (2d) - simple polygon triangulation
- Cross (2d Bin) - cross with binsize
plugin interface
- SetComponentMode. 2 fixes that fix DX11 Renderer (not included ;)) fullscreen behavior.