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Change log - vvvv45beta34.1

released on 24 08 15

general

  • IOBoxes come with a hidden "Changed" pin. changed-pin-on-ioboxes
  • remote controlling: fix: server-(vvvv)-exposed-iobox-string-behaviour
  • fix for abstract node connections when routed over e.g. Switch (Node): node-type-pins-connection-and-type-names-broken
  • if corrupt patch file can't be loaded -> red node (instead of missing node)
  • failable nodes like division node, mod node and several spectral nodes now get red on a division by zero. additionally you get a fast method of how to ignore those errors if this is what you want. the success pin gives you the opportunity to react otherwise on unsuccessful operations.
  • NAN, INF, MaxFloat (..) may be specified whereever you expect a number.
  • fixed a problem with unicode characters in xml-snippets: (send)xml-inconsistency
  • fixed a problem with node-label redrawing: labelpin-vs-gui-redraw

fixed nodes

  • AsValue. fix for bug introduced with beta34: beta34-asvalue-behave-different. also see NEW help patch
  • better support for infinity and NAN. Damper (Animation) shields against INF and NAN
  • fix for Node IOBox with BinSize = 0
  • Camera (2d Orbit Softimage) modules now also work on DX11 Preview windows

changed nodes

  • WindowLists (Windows) now also returns handle for each window

new nodes

  • ClippingEar (2d) - simple polygon triangulation
  • Cross (2d Bin) - cross with binsize

plugin interface

  • SetComponentMode. 2 fixes that fix DX11 Renderer (not included ;)) fullscreen behavior.
  • Improve this Doc

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