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    Change log - vvvv45beta34.1

    released on 24 08 15

    general

    • IOBoxes come with a hidden "Changed" pin. changed-pin-on-ioboxes
    • remote controlling: fix: server-(vvvv)-exposed-iobox-string-behaviour
    • fix for abstract node connections when routed over e.g. Switch (Node): node-type-pins-connection-and-type-names-broken
    • if corrupt patch file can't be loaded -> red node (instead of missing node)
    • failable nodes like division node, mod node and several spectral nodes now get red on a division by zero. additionally you get a fast method of how to ignore those errors if this is what you want. the success pin gives you the opportunity to react otherwise on unsuccessful operations.
    • NAN, INF, MaxFloat (..) may be specified whereever you expect a number.
    • fixed a problem with unicode characters in xml-snippets: (send)xml-inconsistency
    • fixed a problem with node-label redrawing: labelpin-vs-gui-redraw

    fixed nodes

    • AsValue. fix for bug introduced with beta34: beta34-asvalue-behave-different. also see NEW help patch
    • better support for infinity and NAN. Damper (Animation) shields against INF and NAN
    • fix for Node IOBox with BinSize = 0
    • Camera (2d Orbit Softimage) modules now also work on DX11 Preview windows

    changed nodes

    • WindowLists (Windows) now also returns handle for each window

    new nodes

    • ClippingEar (2d) - simple polygon triangulation
    • Cross (2d Bin) - cross with binsize

    plugin interface

    • SetComponentMode. 2 fixes that fix DX11 Renderer (not included ;)) fullscreen behavior.
    • Improve this Doc

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