change log - vvvv45beta33
released on 02 09 14
general
- always on top stays after toggling fullscreen: always-on-top-command-not-honoured-after-going-fullscreen-and-back-with-a-window
- nodebrowser now works on "AlwaysOnTop" patches: gui-bug
- fixed: right-clicking-string-input-pins-containing-nil
- fixed troubles with selecting links: gui-strange-behaviour
- fixed crash when bezier-handle of link was touched over a node
- ctrl+g new windows pop up below cursor fixing: ctl g-can-have-the-patch-window-behind-the-task-bar](TODO INTERNALLINK:forum:gui-strange-behaviour" class="extURL forum" target="_blank">ctl g-can-have-the-patch-window-behind-the-task-bar) & ((forum:gui-strange-behaviour
- now use shift+click to open editor for gui-plugins: ctrl- -click-non-consistent-behavior
- nodebrowser now keeps height as set and is always completely visible
- optimized patch redrawing (should also reduce occurances of infamous IOBox bug)
- a patch with evaluate=0:
- now now allows default patching/panning: gui-strange-behaviour
- shows a "NO" cursor when hovering input pins indicating that you cannot change those
- transformations: changed the way projection nodes and renderer work. default z visibility changed to 0..1 (was -1..1). see: ortho-in-dx11 this was done to improve compatiblity with dx11 and custom shaders from other systems. if nothing is connected to the projection pin of a renderer though visibility is still -1..1 to reduce the effects of the change
- got rid of freeze on connect: extreme-cpu-usage-after-very-basic-io-nesting
- got rid of hidden connections by showing pin and connections always (pin visibility doesnt matter if connected) see: hidden-pin-connections#comment-156594 (both problems/patches)
- added a command to cleanup patches with corrupt links. see: corrupt-link-inside-reader-(string)?full=1
- fixed upstream value type / downstream reference type issue in plugin node connections introduced in beta32
- SVG nodes now use native SvgDocument class: svg-custom-struct
- removed shortcut for UpdateView (ctrl+U)
- scrolling of patches gets saved and boygrouped
- introduced simple logging for setup.exe by calling it with /log
- improved patch loading time a little
code editor
- for each file only one editor will be open
- improved completion window for C# by adding async keyword and prioritizing entries by their kind (field/property etc.)
- completion window for HLSL will only popup when pressing Ctrl + Space. It will also only show predefined functions and parameters as no proper AST for HLSL available.
- fixed mouse wheel handling in code completion windows https://github.com/vvvv/vvvv-sdk/pull/203
- fixed bracket search in code editor
- removed runtime errors from editor
- fixed exception when document ends with /comment/: code-editor-bug
new nodes
- Architecture (VVVV): about-(vvvv)-x86x64-pin
- MouseMatch (Mouse) node able to detect certain mouse events like up/down/wheel and click
- SplitAt (Value/2d/3d/...) nodes - splits a spread at given position into two subspreads
- AsDocument (SVG) and Join (SVG) make it possible to create and render multiple svg textures two-cool-svg-nodes
- ApplyTransform (Mouse) to transform mouse coordinates
- Drag (Value) same as Drag (2d) only for one dimension
- Merge (Mouse) - merges multiple mice to one
- SecondLook (EX9 Softimage) - module that lets you debug your camera better than TestCamera did
- ActiveWindow (Windows) returns the handle of the active window
- added generic nodes (cons, queue, zip...) for: XElement, XDocument, XAttribute
fixed nodes
- Clean (String): clean-(string)-leaves-dirt-when-trying-to-deal-with-only-spaces
- Reader (Raw SharedMemory): reader-(raw-sharedmemory)-name-not-updating
- Dir (File): dir-file-count-in-subdirectories
- IOBox (Enumeration): show-slice-index-iobox-(enumerations)
- IOBox (Node): quick fix for "iobox node slicecount indicator wrong?!" /forum-alpha/getslice-and-iobox-%28node%29
- RS232 (Devices) will reset outputs should an IOException occur: rs232-connected-pin-does-not-works.
- = (Color) now spreadable =-(color)-does-not-spread
- Mouse should not get clamped to -1/1 anymore - mousestates-node-clamps-positionxy-to-11
- cleanup on tcp (server & client) nodes evaluation and slice management. fixes a division by zero on startup
- when disabling the Keyboard (Devices) nodes a keyboard device lost notification will be generated - downstream keyboard nodes will reset their internal state
- fixed division by zero exception in collada loader
- some outpins didn't evaluate their node when asked for their value - which could lead to strange phenomena. A thorough cleanup yielded a fix for the Expr.Error, OSCEncoder.Status, Renderer (HTML URL), Intersect.FormerIndex, Convert (String Legacy), Reader (Raw SharedMemory)
- ConstantWrap (EX9.Effect) now works for spherical texturecoordinates
- AsRaw (EX9.Texture) now ~30 times faster
- DynamicTexture (EX9.Texture Raw) now ~10 times faster
- Random (Value) now initializes correctly random-not-really-random
- LFO (Value) does not bang twice on reset resetting-lfo-while-cycles>0-causes-it-to-change-twice
- Intersect (Mesh Ray) is now also fast in dx9ex mode
- Buffer nodes initialize corrcetly buffer-(spreads)-strange-behavior
changed nodes
- Copier (File), Copier (File Async) now create target directory if it does not exist
- IOBox (Value Advanced): iobox-(value-advanced)-created-as-integer-default-max-and-min-why-so-low
- IOBox (Value Advanced): toggle-bug-(gui-only)
- Finder (VVVV) now has an option to search inside modules
- Select nodes got tagged with resample, repeat, duplicate
- global input device nodes will return dummy device in case no device is installed on the system: error-without-hid-keyboard-(since-beta32- -32.1)
- reworked MouseStates (Join) node so that new downstream observer will get notifications of current frame too: new-mousestates-and-nil-%28beta32%29
- all file related nodes like Writer, Reader, Copier, ... now have a Success, Error Message and Error pin.
- AsXElement (XML) now has a Success and an Error Message pin
- Sync (Network) node now has a Seek Threshold and the port pin is spreadable to serve multiple clients on the same machine
- Cursor (DX9) now has different "Cursor Types"
- Player (EX9.Texture) will exclude hidden files: feature-request-player-%28ex9.texture%29-option-to-exclude-hidden-files
- Reader (Raw SharedMemory) will not try to create a new shared memory location anymore. It will only try to open an existing one. Should that fail the new status pins will report about it and a warning will get written to the node's log.
plugininterface
- streams are now available as ulong/long https://github.com/vvvv/vvvv-sdk/pull/204
- thorough delphi side error handling&logging of clr code throwing exceptions
- VMath vecors and matrices now implement IEquatable
and IComparable for your Linq pleasure - VColor got a simple Serialize/Deserialize method for RGBA color