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    Change Log - vvvv45beta27.1

    released on 20 02 12

    general

    • no longer needs .net3.5SP1 installed to run, .net4 is enough
    • no more troubles with "missing" nodes with plugins actually present
    • if exception dialog is visible mainloop of vvvv will be stopped

    fixed nodes

    • CreateNode and GetPatch failed in b27
    • MonitorPower (System) works again
    • VideoIn (DShow9) got a problem fixed with switching between 2 drivers
    • FileStream2 (DShow9) failed to run on some systems
    • Finally (VVVV) now works as advertised
    • Random (Value) in integermode didn't equally distribute random values
    • Undistort (DShow9 OpenCV) got its Rows/Columns inputs fixed
    • Substitute (Spreads) was broken if patch contained a Sift (Value) node
    • Database (MySQL Network) works again
    • Mesh (EX9.Geometry Join) and VertexBuffer (EX9.Geometry Join) now dont evaluate upstream graphs when apply = false and therefore are very fast in those cases. S+H and Switch tricks not needed anylonger.
    • LinearFilter (Animation): fixed a bug: spread->-linearfilter-does-not-filter-linearly
    • Renderer (Flash): fixed bug: which-flash-player-version
    • Automata (Logic): fixed bug: automata-state-pin-problem
    • Quad (SVG): fixed corner radius bug: renderer-%28svg%29-quad-%28svg%29-corner-radius

    changed nodes

    • added Scratching output to Timeliner that reports when the timebar is being draged
    • VideoTexture (EX9.Texture): added an adapter pin, that allows you to specify on which adapter the texture should run.

    new nodes

    • DeleteSlice, deletes slices of a spread at the given index

    plugininterface

    • direct3d9 interface change: direct3d9-plugin-interface-change
    • new interface IStartable, which can be used to run some initialization code when vvvv starts up / shuts down or plugin assembly gets loaded
    • ISpread and ISpread from SlimDX can now be imported by a plugin
    • in some circumstance IPluginDXResource.UpdateResource was called multiple times per device. this happended for example if a Renderer and an Info node were connected downstream.
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