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    Change Log - vvvv45beta25.1

    released on 18 02 11

    general

    • now with crack.exe (replacing uninstall.exe). run once! (as you do..)
      • no more registration of .v4p filetype on starting vvvv.exe. now only via crack!
    • splashscreen now shows up when starting patch via doubleclick
    • subtype and iobox bug fixes
      • especially enum bugs. additionally enum features: invalid enum entries now lead to red nodes. useful e.g. when you have a r (Value) to a channel that doesn't exist (e.g. the patch with the corrsponding sender might not be open)
    • effect enums now update correctly when code changed
    • added vvvv.exe.config file to support debugging sd4/vs2010.
    • fixed the EStringError when starting without arguments out of sd3.
    • no accidental root saving any longer
    • better help on using contributions in root
    • modules again open in a window when opened by windows explorer
    • correctly getting dummy node after changing nodename of a plugin node
    • replacing nodes also changes legacy "nodename" attribute in "node" tag beta25-iobox-(color)-opens-as-iobox-(value-advanced)-in-older-versions
    • it should no longer be a problem to work with projects of same filename but in different locations. for example (vvvv/effects/file1.fx and patches/foo/bar/file1.fx).
    • if a cached nodeinfo is invalid (for example file is corrupted) a red node will appear instead of a gray one without any pins.
    • GUI plugin templates added
    • nice help files for templates added
    • vvvv shouldn't block windows from shutting down if started with /shutup argument or no patch is edited or user doesn't chancel the quit command: vvvv-prevents-windows-shutting-down-(stillagain)
    • .csproj now available in "OpenInPatch" dialog
    • dtd updated

    GUI

    Finder & Window Switcher

    • fixed serveral memory leaks
    • other bug fixes
    • invalid enum entries now also can be found through the finder: the surrounding patch also gets red.

    NodeBrowser

    • now includes username-tags again
    • clicking in a patch to hide the browser now creates a comment
    • drag'n'drop works again from standalone version

    ProjectExplorer

    • the Add Reference dialog of C# projects can now browse for assemblies (additional to selecting assemblies from the GAC)
    • now supports adding existing documents to a project.
    • should give a hint if a referenced file is missing.
    • caused vvvv to crash if more than one reference was added at once.

    CodeEditor

    • fixed copy and paste issues introduced in beta25
    • Ctrl+F invokes correct find-monolog again
    • indents brackets correctly.
    • supports auto indentation (Ctrl + I).
    • does not show runtime errors of previously compiled assembly.
    • handles local/global ("" vs <>) includes in .fx files correctly.
      • effect files use directory of vvvv.exe as global include path (for e.g. #include <effects/foo.fxh>).
      • only locally referenced fx files are copied in a clone operation.
    • fixed several memory leaks

    PatchEditor

    • while making a connection in a patch space+rightclick simulates a middleclick
    • scroll position is respected on drag drop again
    • undoing replaced nodes works again undo-(ctrl+z)-and-exchanged-nodes
    • patches now load with black background if so saved

    fixed nodes

    • Random (Value) is more random now between multiple instances
    • NodeList (VVVV) better performance when adding a search path
    • Sift (Value) fixed memory leak. See http://vvvv.org/forum/sift-memory-leak.
    • IOBox (String): fixed drag'n drop on it.
    • IOBox (String): fixed "very long iobox" issue after drag drop. see beta25-dragdrop-a-path-from-explorer-adress-bar-to-io-%28string%29-bug.
    • Cons (EX9.Texture) fixed, see spreaded-filetexture-and-cons-node-bug-in-beta25
    • SharedMemory (Windows) output now returns complete string
    • CreateNode (VVVV): QuerySave bug fix
    • Count (EX9.Geometry): now updates if any of the upstream subsets changed
    • BoundingBox (EX9.Geometry): can now deal with meshes that have more subsets than attributetable entries.

    plugininterface

    • fix: generic input pin didn't fetch new upstream interface if upstream node was recompiled.
    • added BinSize property to InputAttribute.
    • if creation of a plugin fails treat it as runtime error instead of creating a red node indicating that the plugin is missing.
    • do not use MEF to scan an assembly for plugins. use it only on plugin creation. better performance and fixes several issues, if for example classes attributed with a PluginInfo didn't implement IPluginBase or a PluginInfo was defined twice.
    • IDiffSpread<ISpread> implementations didn't fire changed event if bin size changed.
    • added new extension methods Add, AddRange, Remove, RemoveAt, RemoveAll, RemoveRange, GetRange, IndexOf, Insert, InsertRange to ISpread.

    new modules

    • OpenURL (Network) opens a link or file with the systems default application
    • Improve this Doc

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