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Change Log - vvvv33beta3

released on 29 02 03

documentation:

  • added hello world tutorial
  • added 3d tutorial
  • added Index in Manual
  • added new demo patches in girlpower folder
  • added new subpatch modules in modules folder
  • improved lots of changes and clarifications in manual

graphics:

  • added: DX8Texture which allows to use renderings of a DX8Renderer as a texture (compare with GDITexture). This will allow for all sorts of feedback effects

  • added: "Depth Buffer"-Pin to DX8Renderer, which allows to toggle DepthBuffering.

  • added: "Invert Depth"-Pin to DX8Renderer; if enabled results in showing most hidden background particles on top of foreground

  • added: "Clear Depth Buffer" which allows to toggle clearing depthbuffer independent from clear colorbuffer ("Clear")

  • fixed: directx nodes should work one much more graphics cards now. (works also on a 300€ computer with onboard graphic card S3; also tested Matrox G40/G450; some GeForce)

  • improved: DX8Texture allows to create alpha textures; Pin: "Alpha"

  • improved: handling of rope and segment should be easier now

  • improved: TSAdressMode introduces new pins for explicitly cycling textures (hard to explain) look at patch "pitch on pole" and toggle "Cycle U" in node "TSAdressMode"; "Border Color" Pin introduced for address mode "Border"

  • improved: one frame flickering removed which appeared when changing resolution of grid.

  • fixed & improved: Invert; now you have to connect to "Source"-Pin what you want to invert

  • fixed: spreading a texture/renderstate will now spread the particle

  • fixed: Perspective (Transform): Near Plane / Far Plane
    ATTENTION: if you have a Renderer (DX8) with a viewport transformation - due to that modification you now have to explicitly add an orthogonal camera (Ortho (Transform)) to your viewport which lets you specify the visible Z-Range (Near Plane / Far Plane)

  • added: Perspective (Transform, OffCenter), Ortho (Transform), Ortho (Transform, OffCenter) which allow to define new cameras.
    added: UniformScale (Transform)

new nodes:

  • Renderer (HTML) uses Internet Explorer to draw HTML text input
  • IO (Devices, Wiesemann+Theis Digital EA) allows use of interface (see http://www.wut.de)
  • Scroll (Spreads) allows Scrolling through numeric spreads
  • Stallone (Color) like Stallone for Values
  • Stallone (String) like Stallone for Values
  • SystemFolders (File) will return all kinds of important folders in your system
  • SubDir (File) will return all subdirectories in a directory
  • LogFile (VVVV) allows a logfile to be created, which will log all errors.
  • AsValue (String) node to convert strings to numerical values
  • Boost (VVVV) will set your applications priority higher. will reduce jitter while rendering
  • Power (Value) basic math node for raising x to the y´th power.
  • GetPatchMode (VVVV)/SetPatchMode (VVVV) for getting/setting the appearance (dimensions and component mode) of the surrounding patch
  • SetGammaRamp (Windows), GetGammaRamp (Windows) allows you to get/set the gamma ramp of your display
  • TouchScreen (Devices, ELOTouch) Encapsulates a Touchscreen by ELO connected to the serial port (http://www.elotouch.com)

fixed nodes

  • IRC (Network) removed several bugs, no more automatic user names
  • BezierLoop (GDI) will calculate its control points correct
  • Stallone (Spreads) sort modes now working

changed nodes

  • Renderer (TTY) will now use Background color has new pin Foreground color
  • Dir (File) is now spreadable and has option for listing also Hidden and System files.
  • Expr (Value) is not case sensitive anymore
  • Counter (Animation) has new pin for default value at startup or after reset
  • TypoSpread values now uses correct bounding box, introduced Height Pin (this may break some patches). added mode for proportional scaling of text. fixed bug with long input texts
  • additional modes in RetroColors

gui

  • "save as" button in save options dialog

  • /allowmultiple command line option that allows starting multiple instances of vvvv

  • screenshots made via Ctrl F9/F10 now include the cursor

  • quitOptions dialog will prompt you when closing the last window

  • saveAsReloadOptions dialog will prompt you when saveAsing to a different path

  • alt+rightclicking a node resets all its values

  • alt+leftclick a selected node to duplicate the current selection

  • when over a node with the mouse for half a second the infotip shows the exact name of the node

  • autocompletenodelist now includes all patches that are in the current patchs directory

  • right mousebutton changevaluefeeling is more sensible

  • ctrl+leftclick in patch no longer locks the patch (use CTRL+E)

  • a locked patch is indicated by a # in the caption

  • resetting a pin with ALT+rightclick also resets its slicecount

  • subpatchnodes now show their filename without path and extension

  • save options dialog stays in front of other windows

  • doubleclicking a patch in explorer doesn't close other open patches

  • doubleclicking a patch in explorer doesn't open a second empty patch

  • setup will now recognize DirectX 9

  • locked patches open in correct dimensions

  • minimizing vvvv with a click on its taskbaricon now works

  • you may now use relative paths (relative to the patch they are in) for textures and subpatches

  • infotip is now constrained to the monitor where the mouse is

  • main menu is now constrained to monitor where the mouse is

  • no more occasional ugly white handles on links and nodes

  • no more occasional crashes when switching componentmodes of patches (make sure to run setup.exe and uncheck/check AddFlow-Button)

  • some of Hrn.Inspektors bitchy behavior

  • no more topmost tooltips if vvvv is inactive

  • Improve this Doc

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