Change Log - vvvv33beta3
released on 29 02 03
documentation:
- added hello world tutorial
- added 3d tutorial
- added Index in Manual
- added new demo patches in girlpower folder
- added new subpatch modules in modules folder
- improved lots of changes and clarifications in manual
graphics:
added: DX8Texture which allows to use renderings of a DX8Renderer as a texture (compare with GDITexture). This will allow for all sorts of feedback effects
added: "Depth Buffer"-Pin to DX8Renderer, which allows to toggle DepthBuffering.
added: "Invert Depth"-Pin to DX8Renderer; if enabled results in showing most hidden background particles on top of foreground
added: "Clear Depth Buffer" which allows to toggle clearing depthbuffer independent from clear colorbuffer ("Clear")
fixed: directx nodes should work one much more graphics cards now. (works also on a 300€ computer with onboard graphic card S3; also tested Matrox G40/G450; some GeForce)
improved: DX8Texture allows to create alpha textures; Pin: "Alpha"
improved: handling of rope and segment should be easier now
improved: TSAdressMode introduces new pins for explicitly cycling textures (hard to explain) look at patch "pitch on pole" and toggle "Cycle U" in node "TSAdressMode"; "Border Color" Pin introduced for address mode "Border"
improved: one frame flickering removed which appeared when changing resolution of grid.
fixed & improved: Invert; now you have to connect to "Source"-Pin what you want to invert
fixed: spreading a texture/renderstate will now spread the particle
fixed: Perspective (Transform): Near Plane / Far Plane
ATTENTION: if you have a Renderer (DX8) with a viewport transformation - due to that modification you now have to explicitly add an orthogonal camera (Ortho (Transform)) to your viewport which lets you specify the visible Z-Range (Near Plane / Far Plane)added: Perspective (Transform, OffCenter), Ortho (Transform), Ortho (Transform, OffCenter) which allow to define new cameras.
added: UniformScale (Transform)
new nodes:
- Renderer (HTML) uses Internet Explorer to draw HTML text input
- IO (Devices, Wiesemann+Theis Digital EA) allows use of interface (see http://www.wut.de)
- Scroll (Spreads) allows Scrolling through numeric spreads
- Stallone (Color) like Stallone for Values
- Stallone (String) like Stallone for Values
- SystemFolders (File) will return all kinds of important folders in your system
- SubDir (File) will return all subdirectories in a directory
- LogFile (VVVV) allows a logfile to be created, which will log all errors.
- AsValue (String) node to convert strings to numerical values
- Boost (VVVV) will set your applications priority higher. will reduce jitter while rendering
- Power (Value) basic math node for raising x to the y´th power.
- GetPatchMode (VVVV)/SetPatchMode (VVVV) for getting/setting the appearance (dimensions and component mode) of the surrounding patch
- SetGammaRamp (Windows), GetGammaRamp (Windows) allows you to get/set the gamma ramp of your display
- TouchScreen (Devices, ELOTouch) Encapsulates a Touchscreen by ELO connected to the serial port (http://www.elotouch.com)
fixed nodes
- IRC (Network) removed several bugs, no more automatic user names
- BezierLoop (GDI) will calculate its control points correct
- Stallone (Spreads) sort modes now working
changed nodes
- Renderer (TTY) will now use Background color has new pin Foreground color
- Dir (File) is now spreadable and has option for listing also Hidden and System files.
- Expr (Value) is not case sensitive anymore
- Counter (Animation) has new pin for default value at startup or after reset
- TypoSpread values now uses correct bounding box, introduced Height Pin (this may break some patches). added mode for proportional scaling of text. fixed bug with long input texts
- additional modes in RetroColors
gui
"save as" button in save options dialog
/allowmultiple command line option that allows starting multiple instances of vvvv
screenshots made via Ctrl F9/F10 now include the cursor
quitOptions dialog will prompt you when closing the last window
saveAsReloadOptions dialog will prompt you when saveAsing to a different path
alt+rightclicking a node resets all its values
alt+leftclick a selected node to duplicate the current selection
when over a node with the mouse for half a second the infotip shows the exact name of the node
autocompletenodelist now includes all patches that are in the current patchs directory
right mousebutton changevaluefeeling is more sensible
ctrl+leftclick in patch no longer locks the patch (use CTRL+E)
a locked patch is indicated by a # in the caption
resetting a pin with ALT+rightclick also resets its slicecount
subpatchnodes now show their filename without path and extension
save options dialog stays in front of other windows
doubleclicking a patch in explorer doesn't close other open patches
doubleclicking a patch in explorer doesn't open a second empty patch
setup will now recognize DirectX 9
locked patches open in correct dimensions
minimizing vvvv with a click on its taskbaricon now works
you may now use relative paths (relative to the patch they are in) for textures and subpatches
infotip is now constrained to the monitor where the mouse is
main menu is now constrained to monitor where the mouse is
no more occasional ugly white handles on links and nodes
no more occasional crashes when switching componentmodes of patches (make sure to run setup.exe and uncheck/check AddFlow-Button)
some of Hrn.Inspektors bitchy behavior
no more topmost tooltips if vvvv is inactive