Change Log - vvvv33beta14.9
released on 26 03 08
general
- undo of a subset of slices within a bigger spread now works as expected
- all nodes now have a hidden pin that returns their ID in the patch
- copy & paste behaviour with more options, better defaults and fixed linkpoints offset
- new commandline switch: /dda X (where X is the device ID of the device a renderer will go fullscreen on startup) only needed if having troubles going fullscreen on any device other than the primary (which would be 0)
fixed nodes
- Renderer (DX9): no more cursor and gdi-flicker in fullscreen
- Mouse (System Window): middle and right mousebuttons now always release on mouseup
- DX9Texture (EX9.Texture): now works on multiple devices
- Pipet (EX9.Texture): now works with more texture formats
- Fog (EX9.Renderstate): should work more reliable
- WavePlayer (DShow9): greatly enhanced
- Queue (Spreads), RingBuffer (Spreads): no more division by zero if Insert is nil
- Select (MySQL): can now deal with nil inputs
- OSCDecoder (Network): now evaluates for sure
changed nodes
- Sequencer (Animation): now has a CycleCount output
- Sift (Value): now has a pin called Epsilon to sift with a given tolerance
- ConvexHull (2D): now spreadable via a new BinSize pin
- Memory (Debug EX9): now returns output in megabytes instead of bytes
- Dir (File): now returns the filecount per input directory
- Processes (Windows) now has a pin called Update which needs to be banged in order to update the process-list
- FileStream (DShow9) finally plays avisynth scripts
- Self (VVVV): added pin ID in ParentPatch
- Renderer (Flash): added pins DoSeek and SeekFrame
- Effects now take arrays of values and colors per slice
- Cons (Spreads): should now be faster on larger spreads
- SetPatch (VVVV) , GetPatch (VVVV), PatchAlias (VVVV), PatchAlias (VVVV Name) are spreadable now
new nodes
- SourceBuffer (DShow9): writes your favorite values to a multichannel soundcard
- SharedMemory (Windows): can access a shared memory file
- SharedMemory (EX9.Texture): creates a texture from a shared memory file
- SharedMemory (DShow9 TransformInPlace): passes video through and writes mediasamples to a shared memory file
- VideoOut (DShow9 SharedMemory): writes mediasamples to a shared memory file
- SetProcessAffinityMask (Windows): Assigns a process to specific processors
- NodeList (VVVV) outputs a list of all vvvv nodes
new modules
- B-Spline (3D Wryly) with which you can twist a B-Spline