Change Log - vvvv33beta13
released on 18 06 07
general
- vvvv now is able to exchange data with MySQL-databases
- Mainloop time filter reset condition improved
- vvvv now reports an error in the startuplog if it failed to register any activex control
- now reports line and character of parser errors in Renderer (TTY)
- the techniques-enum on effects now persists devicechanges
- general bug fix related to empty spreads
bug fixes
- RS232 (Devices) can now connect to comports > COM9
- GlyphInfo (String) now reports correct values after being fed with a zero-spread
- AsVideo (EX9.Texture) can now connect downstream via IOBoxes (Node)
- PatchAlias (VVVV) now evaluates its output correctly
- Intersect (3d Mesh Ray) memory leak fixed
- OSCDecoder (Network) now handles addresses with multiple slashes and no more "out of memory"-messages in bundle-mode
- HTTP (Network Get): now updates Name-Value pairs if any slice changes
- DynamicTexture (EX9.Texture Value): now only computes while Apply=1
- AsString (Color Hex) now clamps at 0, no longer resulting in bad output with negative values
- Expr (Value): fixed memory leak and improved speed
changed nodes
- FFT (Dshow9) added Frequency Scaling pin, see this discussion.
- FileTexture (EX9.Texture) & XFile (EX9.Geometry Load) can now load their textures / xfiles in a different thread in the background while the system is up and running.
- FileStream (DShow9) can now play Matroska files (if dshow-filters are installed)
- Split(String) now can deal with Spreads
- WordCount (String): fixed reset and added "Add Words" (apply) pin
- DX9Texture is now able to output a spread of textures. it works perfectly together with a multipass effect, which outputs more than one color from within its pixelshader
new nodes
- Database (MySQL Network) provides access to a MySQL-database(server)
- Select (MySQL) retrieves data from database-tables
- Insert (MySQL) adds new rows to database-tables
- Update (MySQL) modifies data in database-tables
- Delete (MySQL) deletes rows from database-tables
- Cons (Color) concanates incoming spreads to one spread
- Intersect (3d Mesh Subset Ray)
- OptimusMini (Devices) a node that interfaces the Art. Lebedev Optimus Mini Three
- Reverse (String)
- Reverse (Color)