Change Log - vvvv33beta11
released on 28 07 06
general
- Unicode support - you will now be able to render all unicode characters and work with UTF-8 strings
- you can now personalize vvvvs splash screen or omit it at all. you guess how!
- the root-patch now only asks for being saved when you first have manually saved it once.
bug fixes
- bug in graph fixed. sometimes values were flowing without connection or values were not transmitted on a link
- Styx (Windows) now finds its .dll
- no more accessviolation while an effect cannot be compiled
- ViewFrustumCulling (EX9.Geometry Mesh) now deals with spreads correctly
- BoundingBox (EX9.Geometry Mesh): fixed memory leak and CenterAll Output
- Text (EX9.Geometry Mesh) now correctly reports changed status
changed nodes
- OSCEncoder (Network) is now spreadable and can encode to bundles
- OSCDecoder now copes with concatenated OSC messages (even if they are not bundled)
- IOBox(String) you now can paste UTF8-encoded strings into the iobox and it displays UTF8-encoded strings and control characters (#0..#32 and #127)
- Length(String) now can deal with UTF8-encoded strings
- Split(String) now can handle UTF8-encoded strings
- Text(GDI) now can render UTF8-encoded strings
- Typospread(Spreads) now can cope with UTF8-encoded strings
- Ord(String) now can convert hexadecimal strings to numerical values
- FileStream (DShow9) also now supports Quicktime Alternative >= 1.71
new nodes
- GlyphInfo(String) tells if a given character is defined in the chosen font and outputs the width of the character corresponding to the chosen font(size)
- TextMetrics(String) outputs certain textmetrics of a chosen font